![]() hard to take poser serious at this point to be honest. Update - I found the post you were talking about on the daz forum, - it didn't show up on the internal software link heh! ĭouble scratch that - it's available through uploader - the cp doesn't recognize the serials. Last update I see is for 8/14 - which was an update they added for all the fixes they included in the Game Developer release, nothing new for the Game Developer release though, I wish.at this point, I'm a bit jaded by the software for all it's crashes - when I do log on it's to "hopefully" pull out a few props and characters, but I really don't stay in it for longer than I absolutely have to be, it's eaten way to much of my time to get me nowhere. I'd only recommend this to an advanced user that has other tools, to take advantage of all the cool things poser does with morphs and clothes, without being trapped into it's unstable workflow. So this is "Almost" a great thing, but I feel like I purchased a beta. The good thing about the fbx import is apparently it takes the weight mapping from the rig and makes them into groups - making groups for rigging was a time consuming task - adding bones was quick - so at the very least the fbx import makes rigging in poser that much easier - at least till they fix the fbx import to be more compatible with autodesk like rigs. ![]() ( that said, it's good to have the lightwave demo to correct rigs!! even in explorer mode ) So far the only rigs that seem to import with the least issues are in the poser / daz / carrara family - but even then clothing, eyes, teeth, tongue, and hair come in out of alignment - i'm starting to see that the smith micro group are closer to lightwave in rig styles than autodesk - I imported a make human rigged character - the rig was broken and the bones were all pointing upward - I ran the file through the lightwave demo - re-exported the fbx and re-imported it to poser - the bones were now facing the right direction but apparently not properly aligned with the mesh. This thing is about as stable as a horse on rollerskates in a slanted ice skating rink filled with marbles, oil and ice. So very mixed feelings about this releae - the features are very cool and with the fbx in / out - i really feel like a have a powerful pipeline - the con is - anything you touch may crash the software and there's no autosave. going to have to experiment with a few different settings. just like that, crashed it 4 times in a row just clicking the setup tab on an empty file, and Iclone characters come in like a trainwreck. Update, you literally crash just going to setup room. So I will spend more time figuring out how to avoid crashing than actually learning the software. I crashed just looking around for new stuff - empty file. sigh- not 5 minutes after I made that post.
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